Survival
- Don't panic when your vessel breaks. It changes your options; it doesn't end your run. Float, call it, find a body.
- Spot replacement bodies before you need them. Log every empty vessel you pass.
- Treat fire as the universal hazard. Your vessel is wood — burning corridors cut retreats, and contact with flame is cumulative.
- Watch your vessel like a health bar. Splinters and scorch marks are information.
- Never open-field kite melee rushers without stamina upgrades — pull to chokepoints.
- Kill Screamers first, ooze applicators second. Alarms multiply; Rot follows you home.
Economy & Loot
- The Grinder is not optional. Scrap → gold is the economy; skipping it halves your progression.
- Grind once per room, then move. Every activation is a scream — a timer, not a chore.
- Never grind glowy artifacts. They're blueprint pipeline input; the Grinder eats futures.
- Demolish from the exit path backward so loot piles toward extraction.
- One demolisher per room. Duplicate swings are duplicated noise.
- Extract with unprocessed scrap rather than dying at the Grinder queue — banked beats perfect.
- Spend gold on function before cosmetics. Stamina → inventory tiers → health/damage → everything else.
Teamwork
- Play first runs with people you trust. Physics lets teammates launch your Spark or wall you in with monsters — learn the game before the trolling meta.
- Assign roles before descending: Scout, Carrier, Anchor, Flex.
- One player owns the extract call. Committees wipe crews.
- Escorting a Spark to a body is a real objective. Assign the Flex, block corridors, force re-entry before the fade.
- Call every elevator modifier aloud. Five seconds of voice chat saves five minutes of confusion.
- Talk to Murch after every return — rapport visits pay bonus artifact coins.
Rot Management
- Check rot meters before every extract. "Rot check" is a callout, like "ammo check."
- Never board the elevator symptomatic. Sneezing in transit can destroy a random Outpost room.
- Fire-cure at the surface scorch until corruption reads zero — and keep teammates clear of the flames.
- Symptomatic players stay outside the Outpost until the Geiger clicking stops. It's contagious.
- Keep spare scrap for rebuilds. A lost tier-three room is a week of progress.
- Set depth limits by cure capacity, not courage — early crews extract before meters climb.
The One Rule Above All Others
If every vessel breaks, everything carried is lost permanently — not delayed, not taxed, gone. Every tip on this page is a footnote to that rule.
Frequently Asked Questions
What is the most important tip for GRAIN ROT?
Extract early and often. If every vessel breaks, all carried loot is lost permanently — a modest banked run compounds into Outpost power faster than heroic deep pushes that wipe.
How do I get better at GRAIN ROT fast?
Drill three habits: one Grinder activation per room, rot checks before every elevator boarding, and pre-scouting replacement vessels. Assign crew roles and make one player the extract caller.
